![]() Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting the perk stops applying when they're dismissed). From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. ![]() It creates a new clone of the NPC with a different ID and will break most of the scripting that uses the original one. All eight permanent companions in Fallout: New Vegas. open console and type 'aceatme 000e32aa' for Veronica. Either choice results in an excellent conclusion to his story. you can use a console command to teleport them to your location. The decision is made naturally through what you say in the quest, resulting in either him becoming more competent in fights and donning a vaquero outfit or his repairs becoming even better. Through his quest, you get to know them quite well, learning about their detailed and tragic past while they grapple with whether to go back to gunslinging or settle down as a mechanic. ![]() While Raul may seem like a silly character, he has one of the most in-depth backstories out of any companion. Raul has a similar sarcastic and joking nature to Cass, though much more cynical and a bit less vocal, making him a bold personality. New Vegas Companions Fallout Fan Art, Fallout Concept Art, Fallout Game, Fallout New. ![]() Raul is fine on the battlefield, but his true strength is as a repairman, being one of the best in the game if you send him back to his shack. Raul is a mechanic ghoul found at Black Mountain who you can free from captivity and take around with you. One of the less popular companions, Raul is one of the more unique ones of the bunch, able to provide more utility than simple offense.
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